At the start of this year we asked PopJammers about their trend predictions for 2018 and have followed each quarter to see how accurate they were.
Slime, squishies, unicorns and iPhones have been huge this year. Fidget spinners didn’t last the year and no one saw Fortnite coming, but as usual the experts on kids (the kids themselves) were pretty spot on. Continue reading
The popularity of gaming videos is the meeting of two major trends: online gaming, and online content creation. However, the vast quantities of content available on platforms such as YouTube and Twitch makes comprehensive moderation impossible, making it highly likely that young audiences are exposed to inappropriate content.
Tankee aims to solve this problem by creating the first safe destination for 6-12 kids to enjoy gaming videos.
At the start of this year we shared Kids’ Trend Predictions for 2018 from the 7-12 audience of our kid-safe PopJam platform. They said 2018 would be the year of slime, unicorns, fidget spinners, squishies and iPhones. They weren’t wrong.
At the end of Q1 we checked back in with the PopJammers to see what was trending, and the Floss dance, Fortnite, Roblox, slime and squishies topped the charts. Now, heading into the latter half of 2018, we’re seeing new trends, as well as some brand-new takes on their existing faves… Continue reading
In our first quarterly review of 2018, we surveyed PopJammers across the UK, US and Australia to reveal what’s been trending with kids so far this year.
SPOILERS: Fortnite and the Floss are HUGE.
2017 was the year of the “youthquake”. Millennials and Gen-Zers were dismissed as too busy taking selfies and eating avocados to vote; but the UK general election saw the 18-24 year old turnout reach a 25-year high. In fact, there’s been a noticeable trend of increasing youth political participation; from the 2014 Scottish Independence referendum where 75% of 16-17 year olds turned out, to Virginia’s 2017 gubernatorial election where young people voted in historic numbers.
What’s this got to do with kids’ social platforms? Hear me out.
Safer Internet Day’s messaging this year is to “Create, connect and share respect: A better internet starts with you” – and no one wants this more than the latest generation. We’re proud to celebrate Safer Internet Day on the industry’s biggest kid-safe social-content platform, PopJam.
With millions of kids engaging with hundreds of channels, we asked them to give us their tips for online safety. Continue reading
Children have always used art to explore the boundaries of their imagination whether that be with finger paint, sketching under the covers – or now, more recently, using digital art platforms and tablets. While Gen X-ers might see something to mourn in the switch from real-life creativity to online exploration, the basic beauty of curiosity and creativity still exists on the digital playground. On PopJam, we see this most clearly in the evolution of Original Characters.
So, what are they?
On PopJam, we don’t collect data on our users. Our kid-safe content sharing platform for under 13s is fully COPPA and GDPR compliant, and we have an active and creative community who love to offer their thoughts on the digital world around them.
We started a discussion about what worries them about being online and here are their top five fears.
Want to know which trends will be driving kids crazy in 2018? Then you need to ask the experts – the kids themselves!
PopJam – our kid-safe, content-sharing platform for under-13s – isn’t just a moderated and creative walled garden, it’s also a window into the minds of kids. As a COPPA and GDPR compliant product we don’t collect any data on our users, but we never stop learning from them or asking for their thoughts.
At the end of December we asked kids what they thought the biggest trends of 2017 were – and here’s what they came up with.
“Go outside and play” is a phrase used by parents across the world. You’ve either said it, or heard it, a thousand times. But now, in the era of tablets and smartphones and increasing opportunity to have just as much fun inside as out, does the concept of what it means to play need to change? Continue reading