5 things we learned while refining Verifiable Parental Consent for kids apps

Apps and games that need to collect personally identifiable information (PII) from kids require the parents to give their consent. Given the sensitive nature of this information, we take extra measures to make sure that the parent of the child is really the one giving the consent. Under COPPA and GDPR-K, one of the ways … Continue reading 5 things we learned while refining Verifiable Parental Consent for kids apps

The #kidtech movement: a zero-data architecture for children’s apps and sites

At SuperAwesome, we spend a lot of time thinking about the requirements for an internet that is now used by vast numbers of children (versus it’s original design, which was solely for adults). GDPR-K is rapidly being followed by new children’s laws in many countries that are based on the same principles -- data minimisation … Continue reading The #kidtech movement: a zero-data architecture for children’s apps and sites

How to implement COPPA-compliant push notifications in your kids app

Push notifications are a useful tool for re-engaging users and getting kids back into your app. Under both COPPA and GDPR-K, sending push notifications to kids is deemed collecting personal information, similar to an email address, and therefore requires an appropriate level of parental consent to enable. Under COPPA (applicable to your US audience), certain … Continue reading How to implement COPPA-compliant push notifications in your kids app

What every game developer needs to know about getting parental permissions right

If you’re building a game or app for kids (under-13 in the US or under-16 in Europe), you need to consider how you’re going to manage age gates and parental permissions. Both are essential to ensure compliance with data privacy laws (COPPA and GDPR-K), but both are complex user flows and mismanaging them can create … Continue reading What every game developer needs to know about getting parental permissions right

5 things game developers need to know about COPPA and GDPR-K

With 170,000 kids going online for the first time every day, developers have to consider them a likely audience for their games, even if they are not deliberately child-directed. Data privacy laws for children such as COPPA (US) and GDPR-K (EU) are now well known, but the lack of clear guidance on how to apply … Continue reading 5 things game developers need to know about COPPA and GDPR-K

Web Summit 2018: Dylan Collins, Darren Shou and Chris Williams discuss the influence of kids online

At Web Summit 2018 in Lisbon, pocket.watch's Chris Williams, SuperAwesome's Dylan Collins, Symantec's Darren Shou, and Contently's Joe Lazauskas met to discuss the influence of kids online, and the task of marketing safely to this audience. Watch the clip below for discussion of the regulation of AI in the children's space, the challenges of designing … Continue reading Web Summit 2018: Dylan Collins, Darren Shou and Chris Williams discuss the influence of kids online

How will this generation of privacy-enabled kids affect Facebook’s revenues?

This generation of kids are growing up in a digital environment defined by privacy laws preventing usage of their personal data. This is an entirely new chapter for the internet. For the majority of adults, the practice of exchanging personal data in exchange for free content or services is normal. However, laws such as COPPA … Continue reading How will this generation of privacy-enabled kids affect Facebook’s revenues?

How SuperAwesome helped launch Tankee, the first safe digital destination for kids to watch gaming videos

The popularity of gaming videos is the meeting of two major trends: online gaming, and online content creation. However, the vast quantities of content available on platforms such as YouTube and Twitch makes comprehensive moderation impossible, making it highly likely that young audiences are exposed to inappropriate content. Tankee aims to solve this problem by … Continue reading How SuperAwesome helped launch Tankee, the first safe digital destination for kids to watch gaming videos

Announcing our kid-safe alternative to YouTube’s video player for kids and family publishers

Social plugins are one of the biggest unintentional harvesters of children’s personal data. Every time a child loads a web page or app which has a social widget, it’s gathering vast amounts of personal information about their activity. YouTube’s video player is one of the biggest examples of this. Lacking any real kidtech alternative, YouTube … Continue reading Announcing our kid-safe alternative to YouTube’s video player for kids and family publishers

How SuperAwesome uses Hack Days to build new kidtech products

At SuperAwesome, we're focused on building solutions for a new set of problems that haven't really existed before (the internet has never had this many under-13 users).  Some of our most successful kidtech products have sprung from Hack Days, a quarterly event where we take new ideas from across the company, and see whether they … Continue reading How SuperAwesome uses Hack Days to build new kidtech products