Announcing our new Global HR Director: Sheenagh Rogers

Five years ago, SuperAwesome was five people in a room in the middle of London. At the time of writing, we’re now 134 people across London, NY, Chicago, LA and SF dedicated to making the internet safer for kids. If you’ve spoken to anyone who works here, you’ll probably know we think of SuperAwesome as a university, offering our team both personal and professional development opportunities wherever we can.

As part of that commitment, we’re incredibly pleased to announce the appoint of Sheenagh Rogers as our Global HR Director.

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Where will kids be shopping for clothes in 2019?

Gone are the days where parents made all the decisions about what their families wore. With kids spending more and more time online, interacting both with brands and with their peers, what they wear and where it’s from is an important part of how they present themselves. Kids of this generation also have a much greater degree of digital financial independence, thanks to apps like Go Henry, and so digital spending no longer necessarily comes directly through the parents.

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How to implement COPPA-compliant push notifications in your kids app

Push notifications are a useful tool for re-engaging users and getting kids back into your app. Under both COPPA and GDPR-K, sending push notifications to kids is deemed collecting personal information, similar to an email address, and therefore requires an appropriate level of parental consent to enable.

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What every game developer needs to know about getting parental permissions right

If you’re building a game or app for kids (under-13 in the US or under-16 in Europe), you need to consider how you’re going to manage age gates and parental permissions. Both are essential to ensure compliance with data privacy laws (COPPA and GDPR-K), but both are complex user flows and mismanaging them can create barriers to engagement for your easily-distracted young audiences.

Here’s what you need to remember:

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5 things game developers need to know about COPPA and GDPR-K

With 170,000 kids going online for the first time every day, developers have to consider them a likely audience for their games, even if they are not deliberately child-directed. Data privacy laws for children such as COPPA (US) and GDPR-K (EU) are now well known, but the lack of clear guidance on how to apply them can make publishing such games difficult and scary for developers.

Here are five things to keep in mind if you’re developing apps or sites for a children’s audience OR which might be accessed by children:

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Web Summit 2018: Dylan Collins, Darren Shou and Chris Williams discuss the influence of kids online

At Web Summit 2018 in Lisbon, pocket.watch’s Chris Williams, SuperAwesome‘s Dylan Collins, Symantec’s Darren Shou, and Contently’s Joe Lazauskas met to discuss the influence of kids online, and the task of marketing safely to this audience.

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SuperAwesome announces the first kid-safe OTT marketplace, reaching 25M kids in the US

As linear TV viewing continues to decline, OTT (over-the-top, the catch-all term for content providers that distribute streaming media directly to viewers over the internet) has become an increasingly popular option for brands seeking to reach kids around the same content and viewing habits.

The trend towards digital spend on OTT is a result of new players, new content and new platforms, all broadening the market and increasing the network of viewers. Brands accustomed to buying linear TV for reach can now use OTT to seamlessly translate their dollars to digital.

Our OTT marketplace has the largest digital TV reach in the US dedicated to the kids audience, reaching hundreds of OTT apps and content to enable kid-safe, COPPA-compliant advertising. Major partners include FutureToday, XUMO, KetchupTV, ToonGoggles, Ameba and KidsClick, with premium content consisting of nursery rhymes, kids favourites, classic shows and also popular gaming and unboxing channels.

Our expansion into OTT content enables the diversification of reach beyond desktop, mobile and tablet, broadening accessibility to smart televisions – and there are lots of ways in which this can help campaigns.

Advertising campaigns across the OTT marketplace see high engagement and dwell times, reflecting the connected behaviors of the new era of content watchers. Additionally, advertisers utilizing OTT are not restricted to video formats, but are afforded the ability to engage with their audience through interactive elements and bespoke sponsorships.

SuperAwesome COO Kate O’Loughlin stated: “The kids media landscape is being fundamentally reshaped with more and more digital content replacing traditional TV viewing. OTT is a key part of our continual investment in providing the kid-safe digital engagement platform of choice for every major kids brand and agency.

A 2017 report by PWC predicted a move towards marketplace-centric advertising in the kids sector, away from publisher-centric advertising, allowing brands to find their audience across a disparate set of inventory.

If you’re interested in hearing about our OTT marketplace, get in touch.

How SuperAwesome helped launch Tankee, the first safe digital destination for kids to watch gaming videos

The popularity of gaming videos is the meeting of two major trends: online gaming, and online content creation. However, the vast quantities of content available on platforms such as YouTube and Twitch makes comprehensive moderation impossible, making it highly likely that young audiences are exposed to inappropriate content.

Tankee aims to solve this problem by creating the first safe destination for 6-12 kids to enjoy gaming videos.

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